[Guide] Notable 3* or under Monsters

Discussion in 'Units & Runes' started by megdorkable, Dec 1, 2015.

  1. megdorkable

    megdorkable Forum Mom Staff Member

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    [Version Based On: April 23rd, 2016]

    This guide serves as an outline to useful nat 3* and below monsters for new and interested parties.

    I hope you all enjoy!

    I have created a fake SWARMFARM account detailing all of the 2-3* monsters that are believed to be the most useful. I included tons of extra information about each monster, including team usage, farmability, and priority (rank of how worthwhile each monster is).

    Here is the link: https://swarfarm.com/profile/notablethrees/
    (Note: For best viewing, select these and ONLY these columns: Name, Element, Priority, Leader Skill, Skills, Notes, Teams.)
    (Future additions: I plan to include rune recommendations when I can discern what I believe to be the best formatting.)

    The below list is all of the monsters detailed on the account.
    Adrian (Fire Elven Ranger), Bulldozer (Fire Frankenstein), Colleen (Fire Harpu), Garoche (Fire Werewolf), Iselia (Fire Fairy), Kahli (Fire High Elemental), Racuni (Fire Harg), Randy (Fire Bounty Hunter), Raoq (Fire Inugami), Rebecca (Fire Mystic Witch), Sath (Fire Grim Reaper), Sieq (Fire Hellhound), Spectra (Fire Griffon), Tantra (Fire Yeti)
    Eluin (Water Elven Ranger), Konamiya (Water Garuda), Lulu (Water Howl), Megan (Water Mystic Witch), Nubia (Water Mummy), Remy (Water Harg), Rina (Water Epikion Priest), Sera (Water Cow Girl), Shailoq (Water Serpent), Talc (Water Battle Mammoth), Tractor (Water Frankenstein), Vigor (Water Werewolf), Wayne (Water Bounty Hunter), Yaku (Water Imp Champion)
    Ardella (Wind Magical Archer), Bernard (Wind Griffon), Copper (Wind Living Armor), Erwin (Wind Elven Ranger), Mav (Wind Penguin Knight), Michelle (Wind Epikion Priest), Namib (Wind Mummy), Rakaja (Wind Yeti), Ramagos (Wind Warbear), Seal (Wind Harpu), Shakan (Wind Werewolf), Shannon (Wind Pixie)
    Ahman (Light Bearman), Arkajan (Light Yeti), Belladeon (Light Inugami), Darion (Light Vagabond), Dona (Light Penguin Knight), Driller (Light Frankenstein), Eshir (Light Werewolf), Groggo (Light Golem), Kabilla (Light Harpy), Shren (Light High Elemental), Teon (Light Garuda), Walkers (Light Bounty Hunter)
    Basalt (Dark Battle Mammoth), Calicus (Dark Charger Shark), Camules (Dark Elemental), Cassie (Dark Cow Girl), Gorgo (Dark Warbear), Hellea (Dark Harpy), Jamie (Dark Bounty Hunter), Jubelle (Dark Vagabond), Jultan (Dark Werewolf), Jumaline (Dark High Elemental), Kro (Dark Inugami), Kroa (Dark Harg), Kumae (Dark Yeti), Maggi (Dark Golem), Mara (Dark Amazon), Seren (Dark Harpu), Thrain (Dark Grim Reaper), Varus (Dark Griffon), Woonhak (Dark Taoist)

    P.S. There are gaps in my knowledge, especially when it comes to light and dark monsters that I have not seen. Comment below if I missed any monsters that you really like!

    ~megdorkable
     
    Last edited: Apr 24, 2016
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  2. adventuruskid

    adventuruskid Moderator Staff Member

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    Fire Hellhound (Sieq) hits soooo hard in the higher level arena! :mad: Im afraid I'm going to face like a level 40 :pstar::pstar::pstar::pstar::pstar::pstar::pstar: Seiq
    and he's going to destroy my ramagos!:yuck:
    BTW what will your line up be for AD? Just wondering i was thinking Rina Ramagos Ahman Eshir (don't have him yet! :p)
     
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  3. megdorkable

    megdorkable Forum Mom Staff Member

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    Currently my best built nat 3*s are
    • Talc - Provoke, Heal, Def+, Damage Decrease
    • Driller - Stun, AtkBar-
    • Belladeon - DefBreak, Beneficial Effect Remove, AtkBar+, Heal
    • Bernard - Proportionate to SPD, Atk-, Def-, AtkBar+, SPD+
    • Nubia - Proportionate to MAX HP, Dot, Hp Disturb, Freeze for Days
    In the future I'll look into building many things. But here would be my first choices.
    • Megan -- AtkBar+, Atk+, Def+, Buff Block, Dot
    • Darion -- Proportionate to MAX HP, DefBreak, AtkDebuff, Damage Decrease
    • Kahli -- Atk+, SPD+, Def Ignore, Dot
    • Sera -- SPD-, Dots (Also really good for Necropolis)
    • Copper -- Proportionate to Defense, Stun, DefBreak, Def Ignore
    • Spectra -- Proportionate to SPD, Proportionate to MAX HP, AtkBar-, SPD-
    Those are my favorite picks. I would also consider the whole Copper Randy team meta in theory...
    However given that the majority of the meta attackers will be fire, I'm not looking at copper for defense.
    Debuffers are going to be OP in 3* arena because of the lack of immunity monsters.

    My Layout:
    Healers: Belladeon
    Attackers: Kahli, Sera
    Tank Attackers: Driller
    Buffers: Bernard, Megan
    Debuffers: Nubia, Spectra
    Tanks: Talc, Darion

    Possible Defenses?
    Belladeon, Kahli, Spectra, Darion
    Belladeon, Sera, Megan, Darion
    Belladeon, Driller, Megan or Talc, Darion
    Belladeon, Bernard, Nubia, Spectra
    etc. etc. etc.

    But thats the direction I am looking.
     
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  4. Mitsuyoshi

    Mitsuyoshi Junior poster

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    For me [in addition to your list], i see water elven ranger is strong as hell as a debuffer (stunning/removing attack bars constantly)

    Light golem is painful as well. Tanky attacker (as added bonus, there is no way to 1 shot him due to passive making him even deadlier).
     
  5. megdorkable

    megdorkable Forum Mom Staff Member

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    This list was made without the addition of the elven rangers. So I appreciate the input! Im also looking at the wind and dark ones as potential add ons.
    How could I forget the light golem! I completely agree- Ill be adding him asap.

    Thank you!
     
  6. megdorkable

    megdorkable Forum Mom Staff Member

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    Just noticed you put 7*s lollll
     
  7. adventuruskid

    adventuruskid Moderator Staff Member

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    oh ya! lol imagine a 7* sieq tho to overpoweredness.
    Copper and (whats it called) shannon will be seen a lot
     
  8. megdorkable

    megdorkable Forum Mom Staff Member

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    Mostly not on defense though because the attack monsters will be majority fire.
     
  9. Matt

    Matt New Trainy

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    Don't forget Jumaline! With her passive vamp, crit increase and 2nd skill disturb hp!
     
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  10. megdorkable

    megdorkable Forum Mom Staff Member

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    Started updating this guys... Anything else I should add when I am going through these monsters? Different information? Different monsters? @CrashLTD
     
  11. Matt

    Matt New Trainy

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    Wow, I love how much time you are putting into this +10000!!
    Ill have to put some time into thinking about defenses.

    Great 3* guide Meg.
     
  12. Awilixsepticeye

    Awilixsepticeye Junior poster

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    Isn't Dark Elven Ranger nat 4?
     
  13. CrashLTD

    CrashLTD Occasional poster

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    Awesome start @megdorkable. Just got back from a long road trip. I'll get a bit of shuteye and will post some analysis and tips on the monsters you listed above when I wake up.
     
  14. CrashLTD

    CrashLTD Occasional poster

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    [​IMG]
    Sieq (Fire Hellhound)
    Sieq is one of those monsters that will have a room in your teams from early-game to end-game. Aside from being a good hitter in early to mid game, he can be a good support for his betters in end game. The higher up you go in PVP, you'll occasionally run into a Sieq paired up with the likes of Katarina (Wind Valkyrja) and Lushen. That's because he makes it easier for these guys to hit their maximum damage output without investing too much into CR substats (instead of targetting 100% CR you could stop at 70%).

    For reference, my Kat has 202% CD and only 70% CR. Paired up with Sieq, she reaches 100% CR and gets a 50% boost in damage. That's a whopping 33k damage per hit when she uses Sword of Discharge.

    To make Sieq more effective in combos, you should sync his speed with your hitter. That means making him faster than your hitter while trying to keep it as close to 1 SPD higher (including leader/glory points/guild war buffs).

    Rune build(s)
    Early Game - Fatal-[Energy/Blade] (ATK-ATK-ATK)
    Fatal set is a quick way to pump his ATK stat during early game. Most people would suggest Blade as his off-set but I'd prefer Energy on him. A 12% increase in CR doesn't really mean much when your CD and CR are pretty low in the first place. In my opinion, giving him an Energy set makes him a bit more durable considering that he has really minimal HP. That 15% extra HP might mean the difference between winning and losing.

    End Game - [Rage/Violent]-[Blade/Shield] (ATK-CD-ATK)
    Unlike in early game wherein you'd rely on Sieq as your main source of damage, end game puts Sieq into more of a supporting role. That doesn't mean however that you shouldn't rune him like an attacker. His role now has evolved to giving your main hitters buffs and then slowly picking off the survivors. That's because despite his tiny frame, he still packs quite a punch. You'd normally want to give him Rage/Violent. His off-set would depend mostly on your area of need. If he can't quite reach 70% CR then it's a good idea to give him Blade. Now, it's pretty easy to give him 70% CR so there is a high chance that you won't need a Blade set. That's why I'm suggesting a Shield set. Giving him a Shield off-set might be a bit counter-intuitive but hear me out for a bit. Sieq, like I mentioned before, moves into more of a support role during end game. And that support doesn't mean just giving buffs and being a secondary hitter. You could also give your team a better shot of surviving (in case your enemy hits first) by giving them a 15% increase in HP at the start of battle. It's a sneaky way of making your team more competetive without disturbing the vital sets on your main monsters. Like I said, he is a good support monster.

    The Poor Man's Rage Build - Triple-Blade (ATK-CD-ATK)
    Can't quite get the perfect Rage set with good CR substats? Look no further than the Poor Man's Rage Build! All you need to do is slap him with three blade sets. That's a whopping 36% CR! With his inital 15% CR, that makes it to 51%. Now all you need to look for is 19% CR substats to make him reach his magic number of 70%. The thing with this build though is that you really need to pump a lot of CD substats to make up for 40% CD you lost without a proper Rage set. But who cares? Giants B10 are easier to farm than Necro B10!

    Notable Team Combos:
    Chloe/Katarina/Sieq
    Bernard/Lushen/Lushen/Sieq
     
    Last edited: Feb 13, 2016
  15. CrashLTD

    CrashLTD Occasional poster

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    [​IMG]
    Raoq (Fire Inugami)
    If you get a Raoq very early in the game then you should really consider yourself lucky. He is the kind of monster you would want to use very often from early game to end game. Raoq is all about dealing a lot of damage and wreaking havoc on enemy monsters. He is also a very versatile monster and you can slot him into a lot of different roles. He can play the role of a Fire type Nuke. He can be used to farm XP. He can slot easily into an NB10 team. Due to his versatility, you can never go wrong in making him your first 6 star (if you don't have better monsters yet).

    His first skill looks a bit pedestrian with only a 60% chance of inflicting an armor break debuff on the enemy. Awakening him, however, unlocks his very amazing potential. Once awakened, Raoq's first skill gains a 30% chance to attack consecutively. If that isn't enough, his armor break debuff chance increases to 70%. Still pedestrian compared to Belladeon's 100% armor break debuff chance, but more than adequately compensated for when he procs extra attacks (1 extra attack = 91% to debuff, 2 extra attacks = 97%, 3 extra attacks = 99%).

    If Raoq's first skill doesn't make him frightening enough, his passive Annihilate transforms him into an otherworldly beater capable of wreaking havoc on waves of monsters. Farming becomes so much easier and faster with Raoq in your team due to the great synergy of his first skill and passive.

    Raoq's second skill is one that is often overlooked. However it offers an undocumented tactical advantage. Whenever another monster joins Raoq in a Team Up attack, that monster gets a 1 turn cooldown on skills. Although pretty RNG-centric, I'd have it rather than nothing.

    Rune build(s)
    Early Game - Fatal-[Focus/Energy] - (ATK-ATK-ATK)
    You'd want a Fatal set on him as soon as possible. The reasoning here is pretty obvious. The higher the damage he deals, the greater the chance he kills someone to trigger his passive. If you notice, I'm not much of a fan of Blade runes during early game. That is because a 12% increase in CR is too small to really affect a monster's overall damage output. Raoq would be better suited having an Energy set for survivability or a Focus set to make sure his armor break sticks.

    End Game - [Rage/Violent]-[Blade/Revenge] - ([SPD/ATK]-CD-ATK)
    This is the ultimate Raoq build. Pretty straight forward. You want Raoq to deal as much damage as possible. With a Rage set, whenever Raoq's first skill procs, it'll be like shredding paper. The Violent set looks to build on amplifying the synergy with Raoq's first skill and passive. Choosing between Rage and Violent is more of a preference for different people.

    Blade is only necessary if you can't get Raoq's CR to atleast 70%. If you're blessed with CR substats then it's better to use a Revenge off-set. Although Raoq tries to max out CD/CR/ATK stats, it is still important to invest in some speed. It won't be uncommon to run across some Raoq's runed SPD-CD-ATK or SPD-ATK-ATK. Personally, I'd prefer to go ATK-CD-ATK and have some SPD substats thrown in the mix.

    The only downside to having this kind of build is that at this point in the game you might have better monsters that could use the runes on Raoq.

    Faimon Farmer Build - [Rage/Violent/Vampire]-[Blade/Revenge] - ([SPD/ATK]-[ATK/CD]-ATK)
    This build is for speed farming Faimon Hell 1. A Vampire set is necessary when farming Faimon especially if your farmer doesn't have it's own heal. In the case of Raoq, there's a certain threshold wherein you won't need to use a Vampire set if every single hit he does can surely kill. If you've reached this point then a standard End-game build can replace a Vampire set.

    NB10 Farmer Build - Violent-Revenge - ATK/CD/ATK
    Pretty similar to the end game build but you'll be ignoring the SPD substats. Instead, invest everything in CD/CR/ATK substats. Raoq makes a fine addition to an NB10 team due to his first and second skill. His first skill is a bit lackluster due to its RNG nature. However, his second skill is a whole different thing. When Raoq attacks with another monster with a multi-hit first skill, that's 3 attacks that'll count towards taking down the boss's shield. Also, like I mentioned above, Raoq's second skill can trigger a 1 turn cooldown to his partner's skills.
     
    Last edited: Feb 14, 2016
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  16. megdorkable

    megdorkable Forum Mom Staff Member

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    PUSH MAJOR UPDATE:

    Transferred information to SWARMFARM account!! Better formatting for visibility and the ability to sort the monsters by what you are looking for.

    LET ME KNOW WHAT EVERYONE THINKS.
     
  17. 44K

    44K Dragon Narwhal Staff Member

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    Wow this is a really nice and well written guide. Keep up the good work, really enjoyed reading it and would 100% help me if I was new! :) Also swarmfarm account, that looks sweet hope you keep updating this!
     
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  18. Awilixsepticeye

    Awilixsepticeye Junior poster

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    I've been building dark taoist for ToA N & H since I don't have Gildong yet and I want to push ToA H as far as possible.

    Woonhak (3* Dark Taoist) and Gildong (which is 4*) share the same second skill where they stun enemy units through slow debuff, synergizes greatly with Spectra or Aria, although it is said that the extra AoE glancing from Aria takes up space for DoTs since a unit can have at most 10 debuffs so Spectra is preferred.

    The reason why Gildong is preferred most of the time is because of his armor break on 3rd, which can come handy in bosses every 10th levels if you don't bring belladeon into the team, and he has 25% accuracy on awakening which makes runing for max accuracy easier.

    Woonhak instead has a very situational 3rd skill that stuns only the enemy unit that has the highest attack bar, which may or may not be stunned already, plus also a 2 turn speed buff that could help get him his next turn faster if the speed buff from mav's wing runs out. Woonhak's awakening bonus is 15% critical rate, which boost his first skill's ability to apply glancing on critical on enemy along with the regular attack break, especially on bosses.

    On full skill ups on Woonhak's 2nd skill, the chance to slow will be increased to 50%, and may help cover things that spectra fails to slow, and stun them at the same time. Yes, if Woonhak manages to slow an enemy unit with S2, he will be stunned right after, plus the fact that Woonhak is dark so he won't glance on his slow debuff though the stun part itself doesn't glance regardless.

    I've not even awakened my dark taoist and I like him in my ToA team already. Consider him a budget Gildong if you do get Woonhak first.
     
  19. megdorkable

    megdorkable Forum Mom Staff Member

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    I actually agree with your analysis. I recently summoned my boyfriend a dark taoist and he does look interesting!

    Update: Added!
     
  20. xCloudyx~VT

    xCloudyx~VT Junior poster

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    im building Copper , Megan ,Walker ,Colleen ,Adrian~
     

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